RxPedition is an interactive drug development serious game designed to teach pharmacy students about the process of bringing a drug candidate to market. Class is divided into several groups and each group plays a role of a small pharmaceutical company. Each group is tasked with identifying a disease state / indication of interest, exploring the preclinical phase, designing clinical trials, providing press releases at critical milestones, presenting results to the FDA for continued approval, and finally developing a drug label. [Project page]
ScopingSim is a medical simulator / task trainer project currently being designed and developed by undergraduate students at the University of Pittsburgh School of Computing and Information (SCI). Our team is working to develop ScopingSim into a modular application that will integrate a virtual (VR) and augmented reality (AR) simulation with physical components based on inexpensive off-the-shelf sensors. The final implementation will support endoscopy, colonoscopy, and bronchoscopy simulation, allowing educational and medical institutions to take advantage of cost-effective high-fidelity training opportunities. As a parallel project, we are also exploring the possibility of generating custom simulation scenarios directly from CT scan DICOM image stacks. [Project page]
Sterile Compounding Training in Augmented/Virtual Reality. Training in sterile compounding is a component of pharmacy education and training across the country. The resources required for this training can be prohibitive due to the time, personnel, and space requirements. Coordinating the resources, trainee experiences, and feedback required in appropriate training is a universal problem for schools of pharmacy, hospital pharmacies, and institutions that provide customized pharmacy sterile compounding for healthcare. This project sought to create an augmented reality platform to train users in sterile compounding practices using custom hardware controllers and software to teach concepts of air flow and aseptic technique. [Video Demo]
Sherlock Oral Diagnosis – It’s anything but elementary my dear students is a multilevel game designed to allow students to practice and test their skills in oral diagnosis, particularly in the areas of oral pathology and oral radiology. Students using the practice mode can select areas to focus on and numbers of questions to challenge. The questions integrate clinical, radiographic, and histologic images. In the lower levels, students can use hints to improve their success. The question styles vary across the levels, ranging from selecting the correct diagnosis, to selecting multiple correct diagnoses, to matching lesions and diagnoses. A leader board promotes friendly competition amongst classmates.
Generalized Simulation Debriefing System. This project aims to enhance patient-simulation debriefing with an automated performance visualization and scoring system. Because the project began at the WISER Simulation Center, who uses Laerdal simulators, this work has initially been applied to Laerdal SimMan task trainers. Recently, we began developing a more generalized debriefing system that can support almost any type of mannikin or screen-based simulation, including virtual patient systems such as vpSim, DecisionSim, Twine, and OpenLabyrinth. We are currently developing a visualization system allows learners to compare their performance to others, including peers and experts, and identify times during their performance where their actions were beneficial or ineffective. This part of the system generates side-by-side visualizations of a learner’s progress through a simulation and other’s progress through the same simulation. The system highlights differences in critical decisions, vital signs, actions, and simulator responses. We believe that visual simulation path comparison will allow learners to quickly self-identify errors made during a simulation.